Mobile Suit Breakdown: the Gundam Anime Podcast
A Companion Podcast for All 40 Years of Gundam
MSB is a weekly Gundam podcast for new fans, old fans, and not yet fans. Nina (a Gundam first-timer) and Thom (a lifelong Gundam fan) analyze, review, and research all 40-years of the iconic sci-fi anime mega-franchise Mobile Suit Gundam in the order it was made. We research its influences, examine its themes, and discuss how each piece of the Gundam canon fits within the changing context in Japan and the world, from 1979 to today. Part history podcast, part discussion podcast, all Gundam podcast.

Gateway to the Stars

Don't Touch Her, She's a Real Live Wire

Show Notes

This week, we recap, review, and analyze Mobile Suit Zeta Gundam (機動戦士Ζガンダム) episode 17 - Hong Kong City (ホンコン・シティ), discuss our first impressions, and provide commentary and research on Hong Kong's history and brain-computer interfaces.


- General histories of Hong Kong from Wikipedia, Encyclopedia Britannica, Lonely Planet, Oxford Research Encyclopedia, Discover Hong Kong (tourism website), and Hong Kong Free Press.

- Explanation of crown colonies.

- Hong Kong in the 1980s.

- Hong Kong chronologies from Reuters, BBC, and National Geographic.

- Articles on how the contemporary political situation in Hong Kong is influenced by its history, from National Geographic and History.com.

- Explanation of electroencephalography (EEG) and electrocorticography (ECoG).

- Alvien Lucier's brain-performed "Music For Solo Performer" (1965)

- Wikipedia page on brain-computer interfaces.

- Tragic end to the vision restoration implant experiment.

- Article on the ethical considerations of brain-computer interfaces.

- Research on using a brain-computer interface to 'extract' information from an unwitting subject's mind:

Martinovic, Davies, Frank, Perito, Ros, Song. On the Feasibility of Side-Channel Attacks with Brain-Computer Interfaces. Available at https://www.usenix.org/system/files/conference/usenixsecurity12/sec12-final56.pdf.

- Articles dealing with prostheses, control methods, and mental load:

Mathijs Soede, On the Mental Load in Arm Prosthesis Control, Nederlands Instituut voor Praeventieve Gezondheidszorg, 1980

Dudley S. Childress. Historical Aspects of Powered Limb Prostheses. 1984. Available at http://www.oandplibrary.org/cpo/pdf/198501002.pdf.

R.M. Campbell, Control Aspects of Prosthetics and Orthotics, Proceedings of the IFAC Symposium, Ohio, USA 7-9 May 1982, Elsevier (2014).

- A brief history of brain-computer interfaces from a company that makes them for consumers.

- Much more detailed histories:

Fabien Lotte, Chang S. Nam, Anton Nijholt. Introduction: Evolution of Brain-Computer Interfaces. Chang S. Nam; Anton Nijholt; Fabien Lotte. Brain-Computer Interfaces Handbook: Technological and Theoretical Advance, Taylor & Francis (CRC Press), pp.1-11, 2018, 9781498773430. ffhal-01656743f (Available at https://hal.inria.fr/hal-01656743/document)

Leuthardt, E. C., Schalk, G., Roland, J., Rouse, A., & Moran, D. W. (2009). Evolution of brain-computer interfaces: going beyond classic motor physiology. Neurosurgical focus, 27(1), E4. doi:10.3171/2009.4.FOCUS0979 (https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2920041/)

- Articles about how brain-computer interfaces work and what they can do:

Shih, J. J., Krusienski, D. J., & Wolpaw, J. R. (2012). Brain-computer interfaces in medicine. Mayo Clinic proceedings, 87(3), 268–279. doi:10.1016/j.mayocp.2011.12.008 https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3497935/

Krucoff, M. O., Rahimpour, S., Slutzky, M. W., Edgerton, V. R., & Turner, D. A. (2016). Enhancing Nervous System Recovery through Neurobiologics, Neural Interface Training, and Neurorehabilitation. Frontiers in neuroscience, 10, 584. doi:10.3389/fnins.2016.00584 https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5186786/

Duke SciPol, “Brain-Computer Interface based Neuro-prosthetics” available at https://scipol.org/learn/science-library/brain-computer-interface-based-neuro-prosthetics (05/19/2017).

Colin Payne. Engineering a Brain-Computer Interface. April 27, 2017. Available at https://www.engineering.com/DesignerEdge/DesignerEdgeArticles/ArticleID/14815/Engineering-a-Brain-Computer-Interface.aspx


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The intro music is WASP by Misha Dioxin, and the outro is Long Way Home by Spinning Ratio, both licensed under Creative Commons CC BY 4.0 license. Both have been edited for length.

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